Workshops - Presenters
Tobias Bahr
Tobias Bahr is an Acting Professor of Didactics of Computer Science at the University of Potsdam. He completed his Ph.D. summa cum laude at the University of Stuttgart in 2024. His research interests include assessment methodologies, gender studies, and CT in K-12 education. His expertise consists of the development, adaptation, and validation of CS assessment instruments published in several venues including the ITiCSE conference.
Jonas Braun
Nach dem Studium der Wirtschaftsinformatik an der Uni Mannheim und dem Master Artificial Intelligence an der Universiteit van Amsterdam arbeitete Jonas 5 Jahre als Consultant für Data Science und Machine Learning in Frankfurt. Seit 2024 arbeitet er an Lehrkräftefortbildungen zum Thema Künstliche Intelligenz.
Nadine Dittert
Nadine Dittert ist Informa1kerin und forscht und lehrt im Bereich der be-grei;aren Technologien als Zugang zur informa1schen Bildung für alle. Bevor sie am 1.7.2024 die Professur in Koblenz übernahm, war sie an den Universitäten in Bremen, Oldenburg und Potsdam tä1g. Prof. Dr. Dittert adressiert junge Menschen ebenso wie angehende (Informa1k-) LehrkräSe, mit dem Ziel, informa1sche Bildung für alle zugänglich zu machen. Gleichzei1g möchte sie ein geeignetes Bild der Informa1k vermitteln, in dem krea1ves Handeln und Problemlösen im Zentrum stehen. Dabei nimmt der Bezug zur Lebenswelt der Lernenden eine zentrale Rolle ein, um die Relevanz informa1scher Bildung zu verdeutlichen und Neugier zu wecken. Schließlich soll Informa1k als Schulfach derart gestaltet sein, dass es Kinder und Jugendliche auf ihr weiteres Leben vorbereitet, indem es zum kri1schen Umgang und zur (Mit-)Gestaltung von Informa1ksystemen in ihrem Umfeld anregt, ermu1gt und befähigt.
Susan Grabowski
Dr. Susan Grabowski worked from 1998 to 2018 with computer art pioneer Frieder Nake as part of the compArt group at the University of Bremen, Germany. During this time, she completed her Ph.D. on early computer art, taught, conducted research, and contributed to some projects and exhibitions. Notable examples include the generation of "compart:Dada – database of digital art" and the exhibition series "40 Years" (at ZKM Karlsruhe and Kunsthalle Bremen), featuring the interactive installation "Spannung" as a homage to Frieder Nake’s work "13/9/65, Nr. 2" and "Hommage à Paul Klee". In the VW Foundation-funded project "The Algorithmic Dimension in Visual Art" 24 works from the Kunsthalle Bremen by 12 historically significant computer artists were analyzed, recoded, and made interactively accessible for educational purposes. During this period, she also curated the exhibition "Frieder Nake: LICHT INS DUNKEL. 25 x 50 Jahre Computerkunst". Since 2018, she has been teaching and researching in Switzerland in the field of Computer Science Education. From 2022 to 2024, she has been working at the EPFL (École Polytechnique Fédérale de Lausanne) in the field of educational robotics. As part of the research project "Computational Problem Solving in MINT mobil", she develops ways for children from grade 3 to 6 to engage with early computer art and its artists by using the Thymio robot. More examples for other school levels, interfaces and robots will be provided later.
Nataša Grgurina & Jos Tolboom
Dr. Nataša Grgurina dedicated her whole career to education: as a mathematics and informatics teacher, informatics teachers’ educator and as curriculum developer for dig ital literacy and informatics at the Netherlands Institute for Curriculum Development. Her research interests focus on implementation of these curricula in classroom practice, and in particular on teachers’ perspectives.
Dr. Jos Tolboom works as a mathematics and informatics curriculum developer for upper secondary education at the Netherlands Institute for Curriculum Development. His research interests focus on curricular and didactical aspects of STEAM education, with an emphasis on the utilization of technology for mathematics and informatics ed ucation.
Alexander Repenning
Dr. Alexander Repenning is Chair of Computer Science Education at the Pädagogische Hochschule FHNW in Switzerland and a computer science professor at the University of Colorado. As the Godfather of block-based programming, he created the AgentSheets/AgentCubes 2D and 3D computational thinking tools, which now serve millions of users across more than 190 countries. Repenning directs the international Scalable Game Design Initiative and has conducted game design workshops throughout the USA, Europe, and Japan. His latest work with RULER.game explores Collaborative Computational Thinking Tools, making programming more social through real-time collaboration, more accessible via prebugging techniques, and more tactile by bridging physical and digital worlds with paper-and-pen activities. His contributions have earned numerous awards and recognition in popular media including WIRED Magazine. Re penning has provided expert guidance to organizations including the US National Academy of Sciences, the European Commission, Japan's Ministry of Education, the OECD, the US White House Office of Science and Technology Policy, and the National Science Foundation. In Switzerland, he was honored as one of the nation's 100 Digital Shapers.
Giovanni Serafini
Giovanni Serafini ist seit 20 Jahren Dozent für Didaktik der Informatik an der ETH Zürich. Seine Forschungsschwerpunkte liegen im Bereich des allgemeinbildenden Informatikunterrichts – dies mit aber auch ohne Computer – sowie der Erkundung des einhergehenden Transfers von Problemlösungskompetenzen zur Mathematik. Giovanni ist Vorstand des Schweizerischen Vereins der Informatiklehrpersonen (SVIA) und ist im Steering Committee des Schweizer Informatikbiber-Wettbewerbs.
Cynthia Solomon
Cynthia Solomon stands as a pivotal figure in both computer science and educational computing, appreciated for her commitment to crafting engaging and expressive learning environments for children. Her foundational work with Lisp programming directly paved the way for the creation of Logo in 1966, the pioneering programming language tailored specifically for young learners, developed in close collaboration with Seymour Papert and colleagues.
Beyond her role in Logo's inception, Solomon's expertise propelled her into significant leadership positions. She served as Vice President of R&D at Logo Computer Systems, Inc. during the development of Apple Logo, and later as Director of the Atari Cambridge Research Laboratory. Complementing her leadership, she also contributed directly to education as a computer science teacher. Today she is part of a growing international consortium developing projects for computerized embroidery machines using the TurtleStitch programing environment.
Christophe Stammet
Nach seinem Abschluss des Doktorates an der Université de Fribourg in der Schweiz zum Thema KI in der theoretischen Informatik schloss sich Christophe Stammet im Scienteens Lab, dem einzigen Schülerlabor in Luxemburg, dem Team der Informatik an. Dort entwickelt und lehrt er interaktive Kurse für Sekundarklassen, die es ermöglichen, Jugendlichen ohne Vorwissen die Welt der Forschung in der Informatik mit praktischen Aktivitäten zu entdecken und wichtige Themen im Bereich der KI zu verstehen und anwenden zu können.
Pierre Weill-Tessier & Neil Brown & Michael Kölling
Dr. Pierre Weill-Tessier is a Research Associate working with Dr. Neil Brown in the King’s College London Programming Educational (K-PET) research group, led by Prof. Michael Kölling. Within the group, he is the main developer on Strype, but also takes part in the other computing education research activities the group is involved in. His interests are focused on how frame-based editing helps students learning programming and transitioning to standard text-based editors; and the role of HCI into programming tools.